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Intro Part 13: Modeling Basics

Yo, Visitor are you ready to master Cinema 4D?

Let's get to it!

In this mission: We've pushed our objects as far as we can with primitives, splines and nurbs, and cloners. Now it's time to make our models editable and begin to manipulate individual points and polygons.

Head over to the Intro to Cinema 4D Training Series at Greyscale Gorilla and complete Intro Part 13: Modeling Basics.

Don't forget that you will need to document what you have learned along the way. I suggest screenshots and jotting down some notes in a training log.

Once you have completed the tutorial . . . Create a New Post on your SITREP titled the same as the mission name and the category 3D Design to document what you learned. Don't forget screenshots!

Awesome Visitor! 3D isn't easy at first, but isn't it cool!?!!?.

Are you ready for Intro Part 14: Generator Modeling Tools?

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